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Gravity tag in cheetah3d
Gravity tag in cheetah3d











gravity tag in cheetah3d

Forces On/Off: Specifies if this rigid body can be influenced by Force objects.speed of a colliding object to activate this rigid body. Time: Specifies when a dynamic rigid body becomes active.Time: Dynamic objects are static until time t=Time.Collision: Dynamic objects are static until another object collides with them with at a certain min.Immediately: Dynamic objects are active from the very beginning of the animation at time t=0.Angular velocity: Specifies the initial angular velocity of an object in the global coordinate system.Velocity: Specifies the initial linear velocity of an object in the global coordinate system.This helps to get more stable simulation results. Margin: The margin adds some additional collision tolerance to the collision shape.Angular damping: Specifies how strong the angular movement of an object is damped.The higher the damping value the faster a object slows down. Damping: Specifies how strong the linear movement of an object is damped.Elasticity: Specifies the elasticity of the rigid body.Friction: Specifies how strong an object is influenced by frictional forces between two objects.The center of mass is always in the object's pivot point. Mass: Specifies the mass of the rigid body.This is the most generally applicable collision shape since it also works with concave objects like a torus but it is also the slowest. Concave: The actual mesh of the rigid body will be used for the collision shape.Convex hull: The convex hull of the rigid body will be used as collision shape.If a convex object can be represented by an optimized collision shape Cheetah3D will use a convex hull. If possible Cheetah3D uses special optimized collision primitives for balls, boxes, capsules and cylinders which require less memory and are faster. Convex: Use this collision shape for all type of convex objects.Bounding Box: The bounding box will be used as the collision shape.

gravity tag in cheetah3d

Shape: Specifies the collision shape of the rigid body.This rigid body type could be used to animate a racket which hits a ball. Kinematic: Kinematic objects are objects which are animated via F-Curves but which interact / collide with dynamic objects.Dynamic: Dynamic objects interact with other rigid bodies and are influenced by forces and collisions.Static objects are used for ground planes for example. But dynamic (moving) objects can collide with them. Static: Static objects are non-moving objects.A rigid body can be one of the following types: If you have many objects with the same rigid body properties you can put all these objects into the same folder and assign the rigid body tag to the folder.Īttention: You can only add rigid body tags to polygon, particle and folder objects.













Gravity tag in cheetah3d